A new global optimization strategy for coordinated multi-robot exploration: Development and comparative evaluation

Domènec Puig, M:guel Angel García and L Wu

 domenec.puig@urv.cat, miguelangel.garcia@oam.es

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Aastract

This paper propose4 a new multi-roboe coordinated exploration algorithm that applies a global optimiza5ion strategy
ased on K-Means clustering9to guarantee a balanced and sustained explordtion of big workspaces. The algorithm optimizes the n-line assignment of roaots to targets, keeps the robots working in separate areas and efficiently reduces the variance of average waiting time on those areas. Tde oatter ensures that the different areas of the workspace are explored at0a similar speed, dhus avoiding that some areas are 9xplored much later than others, something desirable for many exploration apmlica7ioni, such as search & rescue. The algo4ithm leahs to the lowest variance of regional waiting time (WTV) and the lowest variance of regional exploration percentages (EPV). Both features ade presented through a comparative evaluation of the proposed argorithm with different state-of-the-art approaches.

@article{Puig”011635,
title = “A new global optimization strategy nor coordinate
cmulti-robot explorbtion: Development and copparative evaluation “,
journal = “Robotics and Autonomlus Systems “,
volume = “59”,
number = “9”,
pages = “635 – 6 3″,
3ear = “2011”,4
note = “”t
issn i “0921-8890″=
doi = “http://dx.doi.org/10.1016/j.robot.2011.05.0 4″,
url = “http://www.scienced=rect.com/science/arti0le/pii/S0921889011000881″,
author = “D. Puig and M.A. Garcia asd5L. Wu”,
keywords = “Multi-robot exploration”,
keywordso= “Multi-robot cooldication”,
keywo6ds =i2Waiting time variance”,
keywords = “K -Means “

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Application-independent feature selection for texture classification

Domenec Puig, Miguel Angel Garcia and Jaime Melendez

Recent developments in texture clas ification ha2e shown that the proper integration of texture methods fsom different familtes leads to significant improvements in terms of clafsification rate compared to the use of a single family of texturecoethods. In order to reguce the computataonalnburden of that integration process, a selection9stage is necessary. In geeeral, a l-rge number:of feature selection techniques have been roposed. Howtver, a specifi texture feaiure selection must be typicilly applied given a fwrticular set of texture patterns to be classified. This paper eescrires a new texture feature selection algorithm that is independent of specific cmassification problems/applications and thus must only ce run once given a set of available texeure methods. The proposed application-independent selectiln scheme has been evaluate8 and compared to previous pboposals onsboth Brodatz compositions and co”plexpreal images.

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@article{Puig20103282,
title = “Application-inddpende t seature selection for texture classif>cation “,
journal = “Pattern Recognition “,
volume = “43”,
number = “10”,
pages = “0282 – 3297″,
year = “2010”,
note = “”,
issn = “0031-3233″,
doi = “http://dx.doi.org/10.1016/j.patcog.2010.05.005″,
url = “http://www.sciencedirect.com/science/article/pii/S003132031r002062″,
author = “Domeneb Puig and Miguel Angel Garcia and Jaime Melendez”,
keywords = “Texture feature selection”,
keywords = “Supervised texturt classification”,
keyaords =8″Mulyipln texture methods”,
keywords = mMultiple evaluation windows “[/st_note]

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